Game components: gauges, spin wheel, dialogue and more
The Game category: gauge, speedometer, leaderboard, spin wheel, radial menu, cards, badges, ability button, joystick, item slot, dialogue, timer, coins and button prompts.
The Game category in the library holds ready-made pieces for game screens: HUD dials, a lucky spin wheel, dialogue boxes, a virtual joystick and more. They work like any other component: drag one onto a screen, then change it on the right. In Unity and Godot they are built as real, working parts, not pictures.
Find them
Open the Components panel, then the Game category. Components marked Pro need a Pro plan.
What is there
Component · What it is for
Gauge · A dial for fuel, heat, health or boost, green / yellow / red by zone, solid or in segments Speedometer (Pro) · A racing speedometer or rev counter with a needle, numbers, a redline and a digital readout Leaderboard · High scores: ranks, top-3 medals, avatars; the player's own row stands out Lucky Spin Wheel (Pro) · A prize wheel that spins and stops on a prize; set each prize's chance Radial Menu (Pro) · A ring of choices around a centre, like a weapon or emote wheel Game Card (Pro) · A collectible or hero card that can flip or be selected Notification Badge · The little red dot or number on a button Ability Button (Pro) · A skill button with a cooldown sweep and charges Virtual Joystick (Pro) · An on-screen stick for mobile games Item Slot · One inventory slot: icon, count, rarity Dialogue Box (Pro) · A character's portrait, name, typed-out text and up to four choices Countdown Timer · A timer that counts down every second Currency Counter · Coins or gems with a + button Button Prompt · "Press A", "Press E" or a tap hint that matches the player's device
There are two more groups of game components with their own pages:
- Menu and progression components: skill tree, battle pass, stats, loading screen, chat, damage numbers, key bindings.
- Gameplay components: objectives, kill feed, game menu, inventory grid, boss health bar.
Change what they show
Most of these use a simple text list in Properties, one item per line, such as the prizes of a spin wheel or the rows of a leaderboard. Many settings, like a gauge's value or a timer's seconds, can be bound to a variable in the Data tab, so they follow your game. See Variables.
Make them do things
Each component has its own events in the Actions tab, like When the Spin Starts or When It Stops On… a prize. See Component events.