Frequently asked questions
What is Rigonix Game UI Builder?
Rigonix Game UI Builder is a web-based editor for designing game UI. You build screens with game-ready components, test them in Play mode, and sync them into Unity as real uGUI with TextMeshPro, or into Godot 4 as native Control nodes.
Who is it for?
Indie developers, hobbyists and small studios who want polished game interfaces without advanced UI design skills or rebuilding layouts by hand in Unity or Godot.
Is Rigonix Game UI Builder free?
Rigonix Game UI Builder has a free tier which has sufficient features for building your game UI. But if you want live sync and more awesome cool features they are under paid plans.
How does Unity sync work?
Install the Rigonix toolkit in your Unity project and import your project once. After that, every change you make in the browser is rebuilt in your open scene, element by element.
What does the Unity import contain?
A Canvas with your screens, groups and elements as native uGUI: Buttons, Sliders, Toggles, Dropdowns, InputFields and TextMeshPro text, plus every sprite and font as an asset.
Does it work with Godot?
Yes. Download the Rigonix add-on for Godot 4.3 or newer from the Integrations page, enable it, and import your exported .rigonix file. Your screens become native Control nodes, and Live Sync keeps the Godot editor up to date as you design.
Can I use my own fonts and colours?
Yes. Every property is editable, there are 28 built-in font families plus Google Fonts, and project themes keep colours and fonts consistent.
Can I build screens from data?
Yes. Import JSON or CSV into a data list and use a repeater or carousel to create one card per item.