Tabs, carousels and breadcrumbs
Switch pages inside a screen, slide through pictures and show where the player is.
These components help players move around inside one screen: switch between pages, slide through pictures, or see where they are.
Tabs
- Items: type one tab name per line, for example Play, Shop, Settings.
- Selected Tab: which tab is active when the screen opens (0 is the first).
- Style: underline, pills, segmented or boxed. Direction can be horizontal or vertical.
- Colours for the bar, normal tabs and the active tab, plus corners, padding and gaps.
Locked tabs
A tab can be locked: it shows a padlock and its own colours, and the player can't pick it. Great for a shop section that opens at level 10.
- Under Locked Tabs, click the lock next to a tab to lock or unlock it.
- Locked Fill, Locked Text, Lock Icon Color and Locked Outline set how locked tabs look.
- Lock Icon: the padlock instead of the tab icon, or as a small corner badge. Pick your own Lock Icon, or give each tab its own with the small picture button next to it.
- Tab Backgrounds: your own pictures for normal, active and locked tabs.
To unlock tabs from your game, bind Locked Tabs to a text variable in the Data tab, for example lockedTabs = "3,4". When the player reaches level 10, set it to "4" and the third tab opens.
Give each tab its own page
Tabs can show and hide whole groups of elements:
- Build the content of the first page, select all of it and click Group Selected in Layers. Do the same for every page.
- Select the tabs. Under Tab Panels, pick a group for each tab.
Now only the active tab's group is visible. Click through the tabs in Play mode to check.
A tail pointing at the page
Turn on Show A Tail (section Tail) and the selected tab gets a small pointer that sticks out of the bar towards its page, like a speech bubble.
- Side: below the bar (or to the right of vertical tabs), or above (to the left).
- Position Along The Tab: 50% is the middle; 0% and 100% are the ends.
- Width and Length of the pointer, and its Color (leave it empty to use the selected tab's colour).
The tail follows the selection, in Play mode and in Unity.
Carousel
A carousel shows one slide at a time, like a news banner or a character picker.
- Items → My slides: add slides with a picture, a title and a subtitle. Or switch to Data list to make one slide per row of a list.
- Motion: Autoplay with an Interval, Loop, the Transition (slide, fade or scale) and Swipe / Drag.
- Slides: the gap between slides, how much of the next slide peeks in (Show Neighbours), corners and Image Fit.
- Caption, Dots & Arrows: show or hide them and set their colours and sizes.
Panels as slides
A slide doesn't have to be a picture. Each slide can show a whole panel: a background, texts, buttons, anything.
- Build the first slide's panel and place it over the carousel. Select all of it and click Group Selected in Layers. Do the same for every slide.
- Select the carousel. Under Slide Panels, pick a group for each slide.
The current slide's panel is shown and the others are hidden, whether the player uses the arrows, the dots, a swipe, or autoplay. A slide with a panel can leave its picture empty.
Breadcrumbs
Breadcrumbs show where the player is, such as Home › World 1 › Level 3.
- Items: a typed list, a data list, or Screens visited (filled in as the player moves around).
- Clickable: clicking a crumb goes back to it.
- Separator (›, /, •, →…) and Style (plain text or pills).
React to changes
Each has its own trigger in the Actions tab: When Tab Changes, When Slide Changes and When a Crumb Is Clicked. You can also bind the selected index to a number variable in the Data tab.