Rigonix Game UI Builder

Text effects: gradients and 3D

Outline, shadow, curve, gradient types (split, shine, radial, more colours) and 3D game titles.

Game titles rarely use plain text. Every text in Rigonix has effects you can stack: an outline, a shadow, a curve, a gradient and 3D. You find them all in Properties → Text, under the font settings.

Outline and shadow

  • Outline: pick a colour and drag the slider. 2–4 px in a dark colour makes light text readable on any background.
  • Shadow: a colour, X, Y and Blur. For the chunky game look use Y 3–6 and Blur 0.

Background behind the text

Text background puts a colour behind the words (or the element's whole area), and it can do more:

  • Opacity and Roundness: from square corners to a full pill.
  • Gradient to: a second colour, so the background fades from one to the other, with an Angle.
  • Padding: the room round the words, left and right and top and bottom (empty = automatic).
  • Border: an outline round the background, with its width and colour.
  • Shadow: a soft shadow under it, or a glow all round when Y is 0, with its Blur.
  • Shape: cut the background to a slant, trapezoid, cut corner or lean, or type your own corner points. The border follows the slanted edges.
  • On: turns the background off without losing its settings. In the States tab, Text Background On shows it only when selected, hovered or pressed, or hides it then.

Unity draws the same background behind the TextMeshPro text.

Curve

Curve bends the text along an arc. Positive numbers arch it up, negative numbers make a smile. Great for badges and banners.

Gradient text

Tick Gradient text and choose a type:

Type · What it looks like

Linear · A smooth blend at any Angle. Click + Add a colour for three, four or more colours. Radial · From the middle outwards. Split · Two hard halves, the classic game title. Split at moves the line. Bands · Three stripes: from, middle, to. Shine · Metal: a bright band across the middle (gold, silver).

  • Each letter gives every letter the whole gradient instead of one gradient over the word.
  • The buttons at the bottom (Gold, Fire, Ice, Candy, Toxic, Sunset) set a ready-made look in one click.

3D text

Open 3D text to give the letters depth, like a game logo:

  • Depth: how far the letters stick out (0 = flat).
  • Direction: where the sides go. 90 is straight down, 135 down-left, 45 down-right.
  • Side and Back: the side colour next to the letters and at the back. A darker back colour gives shading.
  • Outline and Outline colour: an outline round the whole extruded shape.
  • Game title, Candy, Ice and Retro set everything at once. Game title gives you the look in the picture above.
Tip: Combine 3D with a Split gradient and a dark text outline in the same colour as the 3D outline. That's the "JUMP QUEST" look.

In Unity

  • Outline, shadow, curve and a plain two-colour gradient stay live TextMeshPro text, so you can still change the words from code.
  • 3D text and the other gradient types (radial, split, bands, shine, more colours, each letter) are drawn into the element's picture, exactly as you see them here. Use them for titles and labels that don't change while the game runs.