Rigonix Game UI Builder

Toggles, checkboxes and radio groups

On/off switches, ticks and single-choice lists, and connecting them to settings.

Use these when the player chooses something: sound on or off, "remember me", easy or hard.

  • Toggle Switch: an on/off switch, great for settings.
  • Checkbox: a box with a tick.
  • Radio Group: a list where only one option can be picked.
  • Icon Toggle: a star, heart or your own icon that is filled when on. Favourite, like, sound on/off.
  • Star Rating: a row of stars to rate with a tap.

Toggle switch

In Properties:

  • Label: the text next to the switch, for example "Music".
  • Checked: whether it starts on.
  • Colors: Active Track (when on), Inactive Track (when off) and Knob Color.
  • Knob Position: knob on the left with text on the right, or the other way round.
  • Track Image (on / off) and Knob Image: use your own art instead of colours (see skins).

Checkbox

  • Checked: whether it starts ticked.
  • Label and Label Side: the text and which side of the box it is on.
  • Box: size, shape (square, rounded or circle), fill and border colours, ticked and unticked.
  • Mark: a tick, cross, dot or square, with its colour and thickness. Animate Mark draws the tick when it is clicked.

Radio group

  • Items: type one option per line, for example Easy, Normal, Hard.
  • Selected Index: which option starts selected (0 is the first).
  • Layout: vertical, horizontal or a grid.
  • Option Style: plain, cards, or buttons without a marker.

Need the player to tick several options? Use the Checkbox List instead. It works like a radio group, but any number of options can be ticked, with an optional limit.

Both can also take their options from a data list instead of typed lines: switch Items from Typed list to Data list.

Icon toggle and star rating

An Icon Toggle turns on and off like a switch, but looks like a game icon:

  • Shape: star, heart, diamond, lightning, shield, crown or circle. Or set Icon When On and Icon When Off to use your own pictures, such as a speaker and a muted speaker.
  • On Color and Off Color, and When Off: outline only, filled in the off colour, or dimmed.
  • Outline Width and Outline Color When On.
  • Glow When On and Glow Color.
  • Effect When Turned On: pop, bounce, spin or pulse, and how long it lasts.

A Star Rating shows a row of the same shapes, filled up to the Value. Set Number Of Stars (1–10). The player taps a star to rate; tapping the last filled star again lowers the rating by one (turn Tap The Last One Again To Lower off to stop that). Turn Can Be Changed off to show a fixed rating, such as the stars earned on a level.

Bind On or Value to a variable in the Data tab, just like the toggle switch below.

Make them do something

Open the Actions tab. Toggles have special triggers: When Switched ON, When Switched OFF and When Toggle Changes.

The usual setup for a setting is to connect it to a variable:

  1. Create a variable such as musicOn (a yes/no value) in Variables.
  2. On the toggle, add When Switched ON → Set Variable → musicOn → true, and When Switched OFF → Set Variable → musicOn → false.
  3. In the Data tab, bind Checked to musicOn, so the switch shows the saved choice when the screen opens.

The Settings template does all of this for you. See Variables.