Get your UI into Unity
Export a .rigonix file and import it with the Rigonix menu in Unity.
When your screens are ready, send them to Unity. You export one file from Rigonix and import it with the Rigonix menu in Unity. Your UI arrives as real, working Unity UI.
Before you start
You need:
- A Unity project. Unity 6 is recommended.
- The Rigonix UI Toolkit package in that project. Import it like any other package (from My Assets in the Package Manager if you got it from the Asset Store, or with Assets → Import Package). When it is installed, Unity shows a Rigonix menu at the top. In a new project it also imports TextMeshPro's Essential Resources for you.
To update the package, import the new version over the old one. Files the old version left behind are cleaned up automatically.
1. Export from Rigonix
- Click Export in the top right corner of the editor.
- Under Export for Unity, leave Generate Unity prefabs on import on. Unity then saves the whole UI, each screen and each component as prefabs.
- Pick the Unity UI system: Canvas (uGUI) is the classic choice and works everywhere. (Max plan users can also pick UI Toolkit, see UI Toolkit export.)
- Click Download .rigonix.
The .rigonix file holds everything: screens, images, fonts, animations, actions, variables and sounds.
2. Import into Unity
- Open the scene where the UI should live.
- In Unity's menu, choose Rigonix → Import Project.
- Click Browse…, pick your
.rigonixfile, and click Import.
Unity builds a Canvas with all your screens. Buttons, toggles, sliders, dropdowns and input fields become native Unity components. Text becomes TextMeshPro.
Press Play in Unity: your menus work, with the same actions, animations and sounds as in Rigonix Play mode.
3. Update it later
Changed something in Rigonix? Export again and import the new file. The import updates the same objects and prefabs, so references in your scenes keep working.
Tip: With a Pro or Max plan you can skip export and import entirely. Live Sync sends every change to Unity as you make it.
Protect the file with a password
On the Pro and Max plans you can turn on Protect with a password before you click Download .rigonix. The file is then encrypted, so nobody can open its screens, images or fonts without the password.
When you import it, the Rigonix importer in Unity shows a Password field. Type the password and click Import. A wrong password is rejected and nothing is imported.
Note: Rigonix does not keep your password and can't recover it. If you lose it, export the project again.
Export a picture instead
Export as High-Res PNG saves an image of the current screen at 1×, 2× or 3× size, for store pages, mock-ups or sharing with your team. Turn on Transparent Canvas to leave out the background.
What's next
- Make Unity react to your UI, or change it from your game: Connect the UI to your game code.
- Keep menus and gameplay in separate scenes: Split screens across Unity scenes.