UI sounds
Click and hover sounds for the whole project or one element, and your own sounds.
Clicks, swooshes and little "ding"s make a UI feel good to use. Rigonix plays them in Play mode and exports them to Unity as audio clips.
Sounds for the whole project
Click an empty part of the canvas and open the Sounds tab on the right.
- Master: the overall volume of UI sounds.
- Default sounds: a sound for each kind of event: Button click, Hover, Toggle on / off, Dropdown open / pick, Slider change, Input submit, Open / show, Close / hide, Screen change, Tab change, Slide change and Error.
- Use recommended fills them all in with a matching set in one click.
Every element uses these defaults unless you choose otherwise.
A different sound for one element
- Select the element and open its Actions tab.
- The Sounds box at the top lists its events (Click, Hover, Press, Release).
- Pick a sound for an event, or leave it on Default to use the project's sound.
More events adds sounds for when the element is shown, hidden or disabled.
Play a sound from an action
Add the action Play Sound to any interaction, for example a coin sound when the player claims a reward.
Your own sounds
Under My Sounds, click Upload sound to add WAV, MP3 or OGG files (up to 3 MB each). Sort them into kinds such as click, reward or error. Your sounds are available in all your projects.
Note: Uploading your own sounds needs the Pro or Max plan. See Plans.
In Unity
Sounds are exported as audio clips and play on the same events in your game. You can also play them from code (see Connect the UI to your game code).