Templates and your own components
Ready-made screens, and saving your own designs to reuse.
Don't build the same thing twice. Templates give you ready-made screens, and My Components keeps the pieces you designed yourself.
Screen templates
Click Templates at the bottom of the editor.
- Use the categories at the top, or search for something like "shop" or "pause".
- Add screen adds one template as a new screen after your screens.
- Starter game UI adds ten connected screens at once.
Templates are already wired up. Buttons lead to the right screens, toggles save settings in variables, and the shop shows a data list. They use your project theme, and everything stays editable.
Note: Templates marked Pro need the Pro or Max plan.
Save your own component
Made a button you love? Keep it:
- Select it.
- Click Save as component at the top of the right panel.
- Give it a name and click Save.
It appears in the Mine tab of the component library. Click or drag it to use it again anywhere in this project. (Saved components belong to their project. To share a whole screen between projects, copy and paste its elements.)
Change a saved component everywhere
Elements made from a saved component stay linked to it. Select one and the top of the right panel shows the link:
- Edit: change the saved component. Every copy updates.
- Overrides: changes you made to this one copy. You can revert them, or apply them to the saved component so every copy gets them.
- Detach (the broken-link icon): keep this copy's look but stop following the saved component.
It works like prefabs in Unity: design once, use everywhere, update in one place.