Welcome to Rigonix
What Rigonix is, how these docs are organised and the five-minute version.
Rigonix is where you design the menus and screens of your game: the main menu, the in-game HUD, the shop, settings, popups and more. You build them by clicking and dragging, try them right away in Play mode, and then send them to Unity or Godot. Your game engine gets real buttons, sliders and text that already work.
What you can make
- Menus: title screens, settings, level select and pause menus.
- In-game screens: health bars, scores, coin counters and cooldown timers.
- Lists: shops, leaderboards and daily rewards that show one card for every item.
- Moving parts: popups, toasts (small messages), animations and screen transitions.
What you build behaves the same way in Unity and Godot. Buttons click, toggles switch, bars fill and screens change.
How these docs are organised
The guides go from easy to advanced, and every page shows its level:
- Beginner: your first project, a tour of the editor, and adding and editing things.
- Intermediate: making things interactive with actions, popups, animations and variables.
- Advanced: Unity and Godot code, scenes, translations, gamepad support and UI Toolkit.
If you are new, read the Getting started pages in order. They take about 15 minutes. After that, jump to whatever you need.
Tip: The editor also has a hands-on tour. It is offered the first time you open a project, and the compass button in the toolbar starts it again. Step by step, you build a main menu with Play, Settings and Quit, a Settings screen, sounds and a hover animation.
Tip: In a hurry? Quick answers has short answers to common questions, like "How do I change the text of a button?".
The five-minute version
- Create a project on your dashboard.
- Add ready-made screens with Templates, or start empty and add components from the library.
- Click anything to select it, then change it on the right: text, colours, size.
- Press Play to try your screens.
- Press Export and import the file into Unity or Godot, or use Live Sync to send changes as you work.
Each of these steps has its own page. Start with Create your first project.